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MIT License
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Copyright (c) 2026 capyb2222
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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# wuwa-protocol
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Protobuf definitions and message ids for a certain anime game.
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## Disclaimer
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This is for educational purposes only. It was made purely to understand how networking protocols
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are structured, and it is not meant for cheating, piracy or anything that harms the game or its players.
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This project has no game files or keys. It is not affiliated with or endorsed by Kuro Games,
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and all trademarks belong to their owners. You are responsible for how you use it and for following the
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terms and laws that apply to you.
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## Known gaps
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- `optional` fields are written as plain proto3 fields.
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- Oneof group names come from the client's generated code, so their casing may be different from the original.
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