68 lines
2.0 KiB
Protocol Buffer
68 lines
2.0 KiB
Protocol Buffer
syntax = "proto3";
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import "Common.proto";
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enum CmdFantasticStoryActivityType {
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CmdFantasticStoryActivityType_NLCDGIPGFDJ = 0;
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CmdFantasticStoryActivityType_FantasticStoryActivityBattleEndScNotify = 4916;
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CmdFantasticStoryActivityType_EnterFantasticStoryActivityStageScRsp = 4960;
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CmdFantasticStoryActivityType_FinishChapterScNotify = 4905;
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CmdFantasticStoryActivityType_GetFantasticStoryActivityDataCsReq = 4934;
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CmdFantasticStoryActivityType_GetFantasticStoryActivityDataScRsp = 4925;
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CmdFantasticStoryActivityType_EnterFantasticStoryActivityStageCsReq = 4975;
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}
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message EnterFantasticStoryActivityStageCsReq {
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uint32 battle_id = 1; // offset: 40
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uint32 OFHBPNGDEGO = 8; // offset: 44
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repeated uint32 buff_list = 9; // offset: 32
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repeated PKCIPJBKAFO avatar_list = 10; // offset: 24
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}
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message EnterFantasticStoryActivityStageScRsp {
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uint32 retcode = 2; // offset: 40
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uint32 battle_id = 5; // offset: 32
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SceneBattleInfo battle_info = 10; // offset: 24
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uint32 OFHBPNGDEGO = 14; // offset: 36
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}
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message FGGCEKHFPLH {
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repeated PKCIPJBKAFO avatar_list = 6; // offset: 16
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repeated uint32 buff_list = 10; // offset: 24
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}
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message FantasticStoryActivityBattleEndScNotify {
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uint32 FHBNGHINHOG = 3; // offset: 28
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uint32 OFHBPNGDEGO = 5; // offset: 32
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uint32 battle_id = 12; // offset: 24
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}
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message FinishChapterScNotify {
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GCFDJCPFOGG ONIEMLICONB = 5; // offset: 16
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}
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message GCFDJCPFOGG {
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repeated uint32 FIBFIKOBDPG = 1; // offset: 48
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repeated uint32 HPLNHIFHBMA = 5; // offset: 64
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map<uint32, FGGCEKHFPLH> DALPAKHCKLI = 6; // offset: 16
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map<uint32, uint32> DLBOJCCDCFI = 8; // offset: 56
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uint32 OFHBPNGDEGO = 10; // offset: 72
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repeated uint32 JJOBBOHHOMG = 14; // offset: 40
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repeated uint32 DJJKDGEFOIP = 15; // offset: 24
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}
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message GetFantasticStoryActivityDataCsReq {
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uint32 OFHBPNGDEGO = 13; // offset: 24
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}
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message GetFantasticStoryActivityDataScRsp {
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GCFDJCPFOGG ONIEMLICONB = 4; // offset: 16
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uint32 retcode = 7; // offset: 32
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}
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message PKCIPJBKAFO {
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uint32 avatar_id = 5; // offset: 28
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AvatarType avatar_type = 13; // offset: 24
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}
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