syntax = "proto3"; import "Common.proto"; message AvatarSync { repeated Avatar avatar_list = 4; // offset: 32 repeated AvatarPathData avatar_path_data_info_list = 6; // offset: 24 } message BasicModuleSync { uint32 DLODAKOHFOP = 7; // offset: 28 uint32 stamina = 8; // offset: 24 } message CCHMHOONEGG { uint32 num = 2; // offset: 28 uint32 OCJLBKDCKHL = 6; // offset: 24 } enum CmdPlayerSyncType { CmdPlayerSyncType_LIDGOKIFPOJ = 0; CmdPlayerSyncType_PlayerSyncScNotify = 634; } message GroupStatus { uint32 group_id = 7; // offset: 28 int64 refresh_time = 12; // offset: 32 MessageGroupStatus group_status = 14; // offset: 24 } message MJBANFPPEFH { uint32 id = 12; // offset: 36 oneof EPIIKEKKMPJ { ONHKODAFEMH custom_value_list = 139; // offset: 16 } } message MissionSync { repeated uint32 finished_main_mission_id_list = 5; // offset: 32 repeated uint32 DEPBONHELFD = 7; // offset: 48 repeated uint32 LEBFLAKCJCM = 9; // offset: 56 repeated Mission mission_list = 11; // offset: 16 repeated uint32 OBCBLABECEA = 14; // offset: 64 repeated MJBANFPPEFH NLPKLNDCMOC = 15; // offset: 40 } message PlayerBoardModuleSync { repeated HeadIconData unlocked_head_icon_list = 6; // offset: 40 repeated uint32 GHNJNFKJEDC = 7; // offset: 24 bool MFFGEMKLNBF = 10; // offset: 56 string signature = 13; // offset: 48 HeadFrameInfo head_frame_info = 14; // offset: 32 } message PlayerSyncScNotify { repeated Material material_list = 1; // offset: 120 MissionSync mission_sync = 2; // offset: 128 repeated uint32 del_equipment_list = 4; // offset: 48 repeated Relic relic_list = 5; // offset: 144 BasicModuleSync JHJNMOFMPMO = 6; // offset: 24 repeated Equipment equipment_list = 7; // offset: 72 repeated WaitDelResource wait_del_resource_list = 8; // offset: 176 repeated Quest quest_list = 10; // offset: 104 AvatarSync avatar_sync = 11; // offset: 80 PlayerBasicInfo basic_info = 12; // offset: 88 repeated uint32 del_relic_list = 15; // offset: 152 ItemList FHHGDACMJED = 242; // offset: 56 CJLCPMDGIBO DHKFCDAGHDM = 267; // offset: 168 repeated NLLLAAEJOBP update_platform_bound_gifts_list = 287; // offset: 112 SyncStatus sync_status = 492; // offset: 160 repeated Material NAJFMIIFIEC = 620; // offset: 16 PlayerBoardModuleSync update_player_board_module_list = 781; // offset: 96 repeated CCHMHOONEGG JIEOHBBDJDA = 789; // offset: 64 repeated PileItem sync_fiat_items_list = 1747; // offset: 40 repeated NKDNFDCFNCP NMBAFJGFOIH = 1757; // offset: 32 } message SectionStatus { uint32 section_id = 6; // offset: 24 MessageSectionStatus section_status = 9; // offset: 28 } message SyncStatus { repeated uint32 BGPACBIJDCH = 5; // offset: 32 repeated GroupStatus message_group_status = 6; // offset: 40 repeated uint32 MDANGIEIMIF = 7; // offset: 16 repeated SectionStatus section_status = 12; // offset: 24 }