feat(game): add the new challenge modes
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31 files changed
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@@ -439,6 +439,35 @@ void runFlowTests() {
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}
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}
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// Every npc the client asks about comes back as already met, under the id it asked
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// about: an empty reply is what leaves an npc with no talk option.
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{
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proto::GetFirstTalkNpcCsReq talk;
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talk.npc_id_list = {1001, 1002, 1003};
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client.send(cmd::GetFirstTalkNpcCsReq, talk);
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check(client.await(cmd::GetFirstTalkNpcScRsp, packet), "the npc meet query answers");
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proto::GetFirstTalkNpcScRsp talkRsp;
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check(parseBody(packet, talkRsp), "the npc meet query parses");
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check(talkRsp.npc_meet_status_list.size() == 3, "one status per npc asked about");
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bool echoed = talkRsp.npc_meet_status_list.size() == 3;
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for (size_t i = 0; i < talkRsp.npc_meet_status_list.size(); ++i) {
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if (talkRsp.npc_meet_status_list[i].npc_id != talk.npc_id_list[i] ||
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!talkRsp.npc_meet_status_list[i].is_meet) {
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echoed = false;
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}
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}
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check(echoed, "each carries its own id and is already met");
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proto::GetNpcTakenRewardCsReq reward;
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reward.npc_id = 1003;
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client.send(cmd::GetNpcTakenRewardCsReq, reward);
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check(client.await(cmd::GetNpcTakenRewardScRsp, packet), "the npc reward query answers");
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proto::GetNpcTakenRewardScRsp rewardRsp;
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check(parseBody(packet, rewardRsp), "the npc reward query parses");
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check(rewardRsp.npc_id == 1003, "about the npc that was asked for");
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}
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// A calyx, the way the Survival Index starts one: no prop to walk up to, just a
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// cocoon id and how many runs were bought.
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{
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@@ -618,6 +647,282 @@ void runFlowTests() {
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check(!curRsp.cur_challenge.has(), "and there is no longer one going");
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}
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// The three-node floor: the packet 4.6 starts Memory of Chaos with. Unlike the older
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// one it carries its arena in the reply rather than in a notify.
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{
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proto::StartChallengeTierceCsReq start;
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start.challenge_id = 5213;
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for (uint32_t stage = 0; stage < 3; ++stage) {
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proto::ChallengeTierceStageLineupInfo info;
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proto::AvatarIdentifier one;
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one.id = 8001;
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proto::AvatarIdentifier two;
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two.id = 1001;
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info.lineup.push_back(one);
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info.lineup.push_back(two);
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start.stage_info_list.push_back(std::move(info));
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}
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client.send(cmd::StartChallengeTierceCsReq, start);
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check(client.await(cmd::StartChallengeTierceScRsp, packet), "starting the floor answers");
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proto::StartChallengeTierceScRsp startRsp;
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check(parseBody(packet, startRsp), "the start parses");
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check(startRsp.retcode == 0, "and was accepted");
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check(startRsp.scene.has(), "with the arena in the reply itself");
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check(startRsp.challenge_tierce_info.has(), "and the run");
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if (startRsp.challenge_tierce_info) {
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check(startRsp.challenge_tierce_info->challenge_id == 5213, "for the floor asked for");
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check(startRsp.challenge_tierce_info->stage_index == 0, "starting on its first node");
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check(startRsp.challenge_tierce_info->lineup_list.size() == 3, "with all three teams");
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}
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uint32_t nodeMonster = 0;
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size_t nodeMonsters = 0;
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if (startRsp.scene) {
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check(startRsp.scene->entry_id == 3014002, "on the floor's own map entrance");
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for (const proto::SceneEntityGroupInfo& group : startRsp.scene->entity_group_list) {
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for (const proto::SceneEntityInfo& entity : group.entity_list) {
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if (!entity.npc_monster) continue;
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++nodeMonsters;
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nodeMonster = entity.entity_id;
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}
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}
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}
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check(nodeMonsters == 1, "holding only the node's own monster");
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if (nodeMonster != 0) {
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proto::SceneCastSkillCsReq cast;
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cast.cast_entity_id = 1;
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cast.hit_target_entity_id_list.push_back(nodeMonster);
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client.send(cmd::SceneCastSkillCsReq, cast);
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check(client.await(cmd::SceneCastSkillScRsp, packet), "the node's fight answers");
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proto::SceneCastSkillScRsp castRsp;
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check(parseBody(packet, castRsp), "the node's fight parses");
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check(castRsp.battle_info.has(), "a fight was started");
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if (castRsp.battle_info) {
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// The cycle pool is the tierce row's 45, not the floor's own 30.
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check(castRsp.battle_info->rounds_limit == 45, "with the floor-wide cycle pool");
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bool mazeBuff = false;
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for (const proto::BattleBuff& buff : castRsp.battle_info->buff_list) {
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if (buff.id == 3030146) mazeBuff = true;
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}
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check(mazeBuff, "and the maze buff of the floor it extends");
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proto::PVEBattleResultCsReq result;
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result.battle_id = castRsp.battle_info->battle_id;
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result.stage_id = castRsp.battle_info->stage_id;
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result.end_status = proto::BattleEndStatus::BATTLE_END_WIN;
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result.stt.emplace().round_cnt = 5;
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client.send(cmd::PVEBattleResultCsReq, result);
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check(client.await(cmd::PVEBattleResultScRsp, packet), "the result answers");
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net::Packet syncPacket;
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check(client.await(cmd::ChallengeTierceSyncNotify, syncPacket),
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"clearing a node reports it");
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}
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}
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client.sendEmpty(cmd::StartNextChallengeTierceCsReq);
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check(client.await(cmd::StartNextChallengeTierceScRsp, packet), "the next node answers");
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proto::StartNextChallengeTierceScRsp nextRsp;
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check(parseBody(packet, nextRsp), "the next node parses");
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check(nextRsp.retcode == 0, "and was accepted");
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check(nextRsp.scene.has(), "carrying its arena too");
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check(nextRsp.challenge_tierce_info.has() &&
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nextRsp.challenge_tierce_info->stage_index == 1,
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"on the second node now");
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client.sendEmpty(cmd::LeaveChallengeTierceCsReq);
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check(client.await(cmd::LeaveChallengeTierceScRsp, packet), "leaving answers");
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check(client.await(cmd::EnterSceneByServerScNotify, packet), "and puts the player back");
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client.sendEmpty(cmd::GetChallengeTierceDataCsReq);
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check(client.await(cmd::GetChallengeTierceDataScRsp, packet), "the history answers");
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proto::GetChallengeTierceDataScRsp dataRsp;
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check(parseBody(packet, dataRsp), "the history parses");
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bool remembered = false;
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for (const proto::ChallengeTierceData& entry : dataRsp.challenge_info_list) {
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if (entry.challenge_id != 5213) continue;
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remembered = true;
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check(!entry.result_list.empty(), "with what the run did on it");
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}
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check(remembered, "and the floor is in it");
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}
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// Anomaly Arbitration: a knight on its own arena -- team, start, fight, settle, retry,
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// leave -- then season ten's boss on hard, whose arena is newer than the scene dump.
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{
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client.sendEmpty(cmd::GetChallengePeakDataCsReq);
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check(client.await(cmd::GetChallengePeakDataScRsp, packet), "arbitration data answered");
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proto::GetChallengePeakDataScRsp peakData;
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check(parseBody(packet, peakData), "arbitration data parses");
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check(peakData.challenge_peak_groups.size() >= 10, "with every season in it");
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check(peakData.current_peak_group_id == 10, "and the newest on show");
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proto::SetChallengePeakMobLineupAvatarCsReq teams;
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teams.peak_group_id = 9;
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proto::ChallengePeakLineup knightTeam;
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knightTeam.peak_id = 901;
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knightTeam.peak_avatar_id_list = {8001, 1001};
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teams.lineup_list.push_back(knightTeam);
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client.send(cmd::SetChallengePeakMobLineupAvatarCsReq, teams);
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check(client.await(cmd::SetChallengePeakMobLineupAvatarScRsp, packet),
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"setting a knight's team answers");
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net::Packet groupPacket;
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check(client.await(cmd::ChallengePeakGroupDataUpdateScNotify, groupPacket),
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"and re-sends the season");
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proto::ChallengePeakGroupDataUpdateScNotify groupUpdate;
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check(parseBody(groupPacket, groupUpdate), "the season parses");
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bool teamKept = false;
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if (groupUpdate.challenge_peak_group) {
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for (const proto::ChallengePeak& peak : groupUpdate.challenge_peak_group->peaks) {
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if (peak.peak_id == 901 && peak.peak_avatar_id_list.size() == 2) teamKept = true;
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}
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}
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check(teamKept, "with the team in the knight's slot");
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// Sent without a team, the start falls back on the one just set.
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proto::StartChallengePeakCsReq start;
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start.peak_id = 901;
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client.send(cmd::StartChallengePeakCsReq, start);
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check(client.await(cmd::StartChallengePeakScRsp, packet), "starting a knight answers");
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proto::StartChallengePeakScRsp startRsp;
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check(parseBody(packet, startRsp), "the start parses");
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check(startRsp.retcode == 0, "and was accepted");
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auto arenaOf = [&](const char* what, uint32_t& monster, size_t& monsters, size_t& actors,
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uint32_t& entryId) {
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net::Packet arenaPacket;
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check(client.await(cmd::EnterSceneByServerScNotify, arenaPacket), what);
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proto::EnterSceneByServerScNotify arena;
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check(parseBody(arenaPacket, arena), "the arena parses");
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monster = 0;
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monsters = actors = 0;
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entryId = arena.scene ? arena.scene->entry_id : 0;
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if (!arena.scene) return;
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for (const proto::SceneEntityGroupInfo& group : arena.scene->entity_group_list) {
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for (const proto::SceneEntityInfo& entity : group.entity_list) {
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if (entity.actor) ++actors;
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if (!entity.npc_monster) continue;
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++monsters;
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monster = entity.entity_id;
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}
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}
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};
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uint32_t knight = 0;
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size_t monsters = 0;
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size_t actors = 0;
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uint32_t entryId = 0;
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arenaOf("the arena went out before the response", knight, monsters, actors, entryId);
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check(entryId == 3014501, "on the season's own arena");
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check(monsters == 1, "with the knight and nothing else in it");
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check(actors == 2, "and the fight's team standing in it, not the squad");
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auto fight = [&](uint32_t monster, uint32_t rounds, proto::SceneBattleInfo& battle) {
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proto::SceneCastSkillCsReq cast;
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cast.cast_entity_id = 1;
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cast.hit_target_entity_id_list.push_back(monster);
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client.send(cmd::SceneCastSkillCsReq, cast);
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check(client.await(cmd::SceneCastSkillScRsp, packet), "the fight answers");
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proto::SceneCastSkillScRsp castRsp;
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check(parseBody(packet, castRsp), "the fight parses");
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check(castRsp.battle_info.has(), "a fight was started");
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if (!castRsp.battle_info) return false;
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battle = *castRsp.battle_info;
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proto::PVEBattleResultCsReq result;
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result.battle_id = battle.battle_id;
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result.stage_id = battle.stage_id;
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result.end_status = proto::BattleEndStatus::BATTLE_END_WIN;
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result.stt.emplace().round_cnt = rounds;
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client.send(cmd::PVEBattleResultCsReq, result);
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check(client.await(cmd::PVEBattleResultScRsp, packet), "the result answers");
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return true;
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};
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auto targetsIn = [](const proto::SceneBattleInfo& battle) {
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auto slot = battle.battle_target_info.find(5);
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return slot == battle.battle_target_info.end() ? size_t{0}
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: slot->second.battle_target_list.size();
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};
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proto::SceneBattleInfo battle;
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if (knight != 0 && fight(knight, 3, battle)) {
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check(battle.stage_id == 30509011, "against the knight's own stage");
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check(battle.battle_avatar_list.size() == 2, "with the knight's team");
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check(targetsIn(battle) == 3, "and its three targets");
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net::Packet settlePacket;
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check(client.await(cmd::ChallengePeakSettleScNotify, settlePacket),
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"winning settles the knight");
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proto::ChallengePeakSettleScNotify settle;
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check(parseBody(settlePacket, settle), "the settle parses");
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check(settle.is_win && settle.peak_id == 901, "as a win for that knight");
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// Four cycles or fewer, two or fewer, and nobody lost: three cycles meets two.
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check(settle.finished_target_list.size() == 2, "three cycles meets two targets of three");
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}
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client.sendEmpty(cmd::GetCurChallengePeakCsReq);
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check(client.await(cmd::GetCurChallengePeakScRsp, packet), "the fight is queryable");
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proto::GetCurChallengePeakScRsp cur;
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check(parseBody(packet, cur), "the fight parses");
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check(cur.peak_id == 901, "and it is the knight");
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client.sendEmpty(cmd::ReStartChallengePeakCsReq);
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check(client.await(cmd::ReStartChallengePeakScRsp, packet), "retrying answers");
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proto::ReStartChallengePeakScRsp restart;
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check(parseBody(packet, restart), "the retry parses");
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check(restart.retcode == 0, "and was accepted");
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arenaOf("the arena went out again", knight, monsters, actors, entryId);
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check(monsters == 1, "with the knight standing again");
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client.sendEmpty(cmd::LeaveChallengePeakCsReq);
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check(client.await(cmd::LeaveChallengePeakScRsp, packet), "leaving answers");
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check(client.await(cmd::EnterSceneByServerScNotify, packet), "and puts the player back");
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proto::SetChallengePeakBossHardModeCsReq hardMode;
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hardMode.peak_group_id = 10;
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hardMode.is_hard_mode = true;
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client.send(cmd::SetChallengePeakBossHardModeCsReq, hardMode);
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check(client.await(cmd::SetChallengePeakBossHardModeScRsp, packet), "hard mode answers");
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proto::SetChallengePeakBossHardModeScRsp hardRsp;
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check(parseBody(packet, hardRsp), "hard mode parses");
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check(hardRsp.is_hard_mode && hardRsp.peak_group_id == 10, "and is echoed");
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proto::StartChallengePeakCsReq bossStart;
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bossStart.peak_id = 1004;
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bossStart.peak_avatar_id_list = {8001, 1001};
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client.send(cmd::StartChallengePeakCsReq, bossStart);
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check(client.await(cmd::StartChallengePeakScRsp, packet), "starting the boss answers");
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check(parseBody(packet, startRsp) && startRsp.retcode == 0, "and was accepted");
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uint32_t boss = 0;
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arenaOf("the boss arena went out", boss, monsters, actors, entryId);
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check(entryId == 3013501, "borrowing season one's arena");
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check(monsters == 1, "with the boss alone in it");
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if (boss != 0 && fight(boss, 1, battle)) {
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check(battle.stage_id == 30510022, "against the boss's hard stage");
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check(targetsIn(battle) == 1, "judged by the hard target alone");
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net::Packet settlePacket;
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check(client.await(cmd::ChallengePeakSettleScNotify, settlePacket),
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"winning settles the boss");
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proto::ChallengePeakSettleScNotify settle;
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check(parseBody(settlePacket, settle), "the settle parses");
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check(settle.is_win && settle.hard_mode_has_passed, "as a hard clear");
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}
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client.sendEmpty(cmd::LeaveChallengePeakCsReq);
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check(client.await(cmd::LeaveChallengePeakScRsp, packet), "leaving the boss answers");
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check(client.await(cmd::EnterSceneByServerScNotify, packet), "and puts the player back");
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client.sendEmpty(cmd::GetCurChallengePeakCsReq);
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check(client.await(cmd::GetCurChallengePeakScRsp, packet), "the run is queryable");
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proto::GetCurChallengePeakScRsp after;
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check(parseBody(packet, after), "the run parses");
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check(after.peak_id == 0, "and there is no longer one going");
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}
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// Every way out of a fight answers. None of these did before, which left the
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// client sitting on the defeat screen or on a half-switched party.
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client.sendEmpty(cmd::QuitBattleCsReq);
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