fix(game): take grid fight off the schedule
This commit is contained in:
1 parent
a253fd6ee9
commit
43e2e42392
2 files changed
+5
-5
No files matched your search
+3
-3
@@ -538,11 +538,11 @@ void runFlowTests() {
|
||||
check(client.await(cmd::GetActivityScheduleConfigScRsp, packet), "activity schedule answered");
|
||||
proto::GetActivityScheduleConfigScRsp scheduleRsp;
|
||||
check(parseBody(packet, scheduleRsp), "activity schedule parses");
|
||||
bool petChroma = false;
|
||||
bool gridFight = false;
|
||||
for (const proto::ActivityScheduleData& data : scheduleRsp.schedule_data) {
|
||||
if (data.activity_id == 7100501 && data.end_time > data.begin_time) petChroma = true;
|
||||
gridFight |= data.activity_id == 7100101 || data.activity_id == 7100501;
|
||||
}
|
||||
check(petChroma, "with 7100501 in it");
|
||||
check(!scheduleRsp.schedule_data.empty() && !gridFight, "without Grid Fight in it");
|
||||
}
|
||||
|
||||
// The CapySR watermark rides on every pause toggle.
|
||||
|
||||
Reference in new issue
Block a user