fix(game): take grid fight off the schedule

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capyb2222 committed 2026-09-12 19:38:16 -07:00
1 parent a253fd6ee9
commit 43e2e42392
2 files changed
+5 -5

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+3 -3
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@@ -538,11 +538,11 @@ void runFlowTests() {
check(client.await(cmd::GetActivityScheduleConfigScRsp, packet), "activity schedule answered");
proto::GetActivityScheduleConfigScRsp scheduleRsp;
check(parseBody(packet, scheduleRsp), "activity schedule parses");
bool petChroma = false;
bool gridFight = false;
for (const proto::ActivityScheduleData& data : scheduleRsp.schedule_data) {
if (data.activity_id == 7100501 && data.end_time > data.begin_time) petChroma = true;
gridFight |= data.activity_id == 7100101 || data.activity_id == 7100501;
}
check(petChroma, "with 7100501 in it");
check(!scheduleRsp.schedule_data.empty() && !gridFight, "without Grid Fight in it");
}
// The CapySR watermark rides on every pause toggle.