init(server/game): rewrite the server in c++
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#pragma once
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// Shared by the test translation units; test_main.cpp owns the counters and main().
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namespace testing {
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void check(bool ok, const char* what);
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int failures();
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int checks();
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} // namespace testing
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// One entry point per file, called in order from main().
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void runGameTests();
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void runHttpTests();
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void runFlowTests();
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