init(server/game): rewrite the server in c++
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@@ -0,0 +1,17 @@
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syntax = "proto3";
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enum CmdWorldUnlockType {
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CmdWorldUnlockType_None = 0;
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CmdWorldUnlockType_WorldUnlockCsReq = 7626;
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CmdWorldUnlockType_WorldUnlockScRsp = 7627;
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}
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message WorldUnlockCsReq {
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uint32 CFDCEEMIOCO = 5; // offset: 24
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}
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message WorldUnlockScRsp {
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uint32 retcode = 5; // offset: 24
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uint32 CFDCEEMIOCO = 8; // offset: 28
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}
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