init(server/game): rewrite the server in c++

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capyb2222 committed 2026-09-10 20:47:29 -07:00
1 parent 63385b7e87
commit 04b14f5a22
273 files changed
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syntax = "proto3";
import "Common.proto";
enum CmdRogueModifierType {
CmdRogueModifierType_NLCDGIPGFDJ = 0;
CmdRogueModifierType_RogueModifierAddNotify = 5305;
CmdRogueModifierType_RogueModifierDelNotify = 5383;
CmdRogueModifierType_RogueModifierStageStartNotify = 5315;
CmdRogueModifierType_RogueModifierUpdateNotify = 5356;
CmdRogueModifierType_RogueModifierSelectCellScRsp = 5360;
CmdRogueModifierType_RogueModifierSelectCellCsReq = 5375;
}
message RogueModifierAddNotify {
BMCNDLNONMO modifier = 9; // offset: 16
}
message RogueModifierDelNotify {
uint64 FCHLCANJIGL = 6; // offset: 24
}
message RogueModifierSelectCellCsReq {
uint32 IHAOMLEPHOM = 7; // offset: 24
}
message RogueModifierSelectCellScRsp {
uint32 retcode = 3; // offset: 32
ItemList NMJGHEACCMC = 11; // offset: 16
}
message RogueModifierStageStartNotify {
RogueModifierSourceType source_type = 4; // offset: 24
}
message RogueModifierUpdateNotify {
BMCNDLNONMO modifier = 1; // offset: 16
}