init(server/game): rewrite the server in c++

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capyb2222 committed 2026-09-10 20:47:29 -07:00
1 parent 63385b7e87
commit 04b14f5a22
273 files changed
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syntax = "proto3";
import "Common.proto";
enum CmdReplayType {
CmdReplayType_NLCDGIPGFDJ = 0;
CmdReplayType_GetReplayTokenScRsp = 3525;
CmdReplayType_GetReplayTokenCsReq = 3534;
}
message GetReplayTokenCsReq {
uint32 PBNIENNCNOP = 1; // offset: 44
uint32 KLIFGJOILEE = 2; // offset: 48
string LMFFNNIGMMO = 6; // offset: 32
uint32 stage_id = 8; // offset: 52
string GIMGDNJPPDJ = 14; // offset: 24
PBIEFHKNAFA replay_type = 15; // offset: 40
}
message GetReplayTokenScRsp {
uint32 retcode = 3; // offset: 40
string GIMGDNJPPDJ = 7; // offset: 24
string token = 9; // offset: 16
uint32 stage_id = 12; // offset: 48
PBIEFHKNAFA replay_type = 14; // offset: 44
}