init(server/game): rewrite the server in c++
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63385b7e87
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273 files changed
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@@ -0,0 +1,89 @@
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syntax = "proto3";
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import "Common.proto";
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message AvatarSync {
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repeated Avatar avatar_list = 4; // offset: 32
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repeated AvatarPathData avatar_path_data_info_list = 6; // offset: 24
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}
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message BasicModuleSync {
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uint32 DLODAKOHFOP = 7; // offset: 28
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uint32 stamina = 8; // offset: 24
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}
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message CCHMHOONEGG {
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uint32 num = 2; // offset: 28
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uint32 OCJLBKDCKHL = 6; // offset: 24
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}
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enum CmdPlayerSyncType {
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CmdPlayerSyncType_LIDGOKIFPOJ = 0;
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CmdPlayerSyncType_PlayerSyncScNotify = 634;
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}
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message GroupStatus {
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uint32 group_id = 7; // offset: 28
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int64 refresh_time = 12; // offset: 32
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MessageGroupStatus group_status = 14; // offset: 24
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}
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message MJBANFPPEFH {
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uint32 id = 12; // offset: 36
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oneof EPIIKEKKMPJ {
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ONHKODAFEMH custom_value_list = 139; // offset: 16
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}
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}
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message MissionSync {
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repeated uint32 finished_main_mission_id_list = 5; // offset: 32
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repeated uint32 DEPBONHELFD = 7; // offset: 48
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repeated uint32 LEBFLAKCJCM = 9; // offset: 56
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repeated Mission mission_list = 11; // offset: 16
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repeated uint32 OBCBLABECEA = 14; // offset: 64
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repeated MJBANFPPEFH NLPKLNDCMOC = 15; // offset: 40
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}
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message PlayerBoardModuleSync {
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repeated HeadIconData unlocked_head_icon_list = 6; // offset: 40
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repeated uint32 GHNJNFKJEDC = 7; // offset: 24
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bool MFFGEMKLNBF = 10; // offset: 56
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string signature = 13; // offset: 48
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HeadFrameInfo head_frame_info = 14; // offset: 32
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}
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message PlayerSyncScNotify {
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repeated Material material_list = 1; // offset: 120
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MissionSync mission_sync = 2; // offset: 128
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repeated uint32 del_equipment_list = 4; // offset: 48
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repeated Relic relic_list = 5; // offset: 144
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BasicModuleSync JHJNMOFMPMO = 6; // offset: 24
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repeated Equipment equipment_list = 7; // offset: 72
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repeated WaitDelResource wait_del_resource_list = 8; // offset: 176
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repeated Quest quest_list = 10; // offset: 104
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AvatarSync avatar_sync = 11; // offset: 80
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PlayerBasicInfo basic_info = 12; // offset: 88
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repeated uint32 del_relic_list = 15; // offset: 152
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ItemList FHHGDACMJED = 242; // offset: 56
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CJLCPMDGIBO DHKFCDAGHDM = 267; // offset: 168
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repeated NLLLAAEJOBP update_platform_bound_gifts_list = 287; // offset: 112
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SyncStatus sync_status = 492; // offset: 160
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repeated Material NAJFMIIFIEC = 620; // offset: 16
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PlayerBoardModuleSync update_player_board_module_list = 781; // offset: 96
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repeated CCHMHOONEGG JIEOHBBDJDA = 789; // offset: 64
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repeated PileItem sync_fiat_items_list = 1747; // offset: 40
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repeated NKDNFDCFNCP NMBAFJGFOIH = 1757; // offset: 32
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}
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message SectionStatus {
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uint32 section_id = 6; // offset: 24
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MessageSectionStatus section_status = 9; // offset: 28
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}
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message SyncStatus {
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repeated uint32 BGPACBIJDCH = 5; // offset: 32
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repeated GroupStatus message_group_status = 6; // offset: 40
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repeated uint32 MDANGIEIMIF = 7; // offset: 16
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repeated SectionStatus section_status = 12; // offset: 24
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}
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