init(server/game): rewrite the server in c++
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@@ -0,0 +1,65 @@
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syntax = "proto3";
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import "Common.proto";
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enum CmdOfferingType {
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CmdOfferingType_NLCDGIPGFDJ = 0;
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CmdOfferingType_SubmitOfferingItemScRsp = 6928;
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CmdOfferingType_TakeOfferingRewardCsReq = 6924;
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CmdOfferingType_GetOfferingInfoScRsp = 6936;
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CmdOfferingType_GetOfferingInfoCsReq = 6930;
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CmdOfferingType_TakeOfferingRewardScRsp = 6933;
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CmdOfferingType_SubmitOfferingItemCsReq = 6937;
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CmdOfferingType_OfferingInfoScNotify = 6940;
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}
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message GetOfferingInfoCsReq {
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repeated uint32 offering_id_list = 5; // offset: 16
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}
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message GetOfferingInfoScRsp {
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uint32 retcode = 2; // offset: 32
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repeated OfferingInfo offering_info_list = 9; // offset: 24
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}
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message OfferingInfo {
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uint32 total_exp = 1; // offset: 48
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OfferingState offering_state = 2; // offset: 44
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uint32 offering_id = 5; // offset: 32
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uint32 offering_level = 7; // offset: 36
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repeated uint32 has_taken_reward_id_list = 9; // offset: 16
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uint32 level_exp = 13; // offset: 40
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}
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message OfferingInfoScNotify {
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OfferingInfo offering_info = 3; // offset: 16
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}
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enum OfferingState {
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OFFERING_STATE_NONE = 0;
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OFFERING_STATE_LOCK = 1;
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OFFERING_STATE_OPEN = 2;
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}
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message SubmitOfferingItemCsReq {
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uint32 offering_id = 10; // offset: 24
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uint32 interacted_prop_entity_id = 13; // offset: 28
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}
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message SubmitOfferingItemScRsp {
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uint32 retcode = 3; // offset: 32
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OfferingInfo offering_info = 15; // offset: 16
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}
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message TakeOfferingRewardCsReq {
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uint32 offering_id = 8; // offset: 32
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uint32 interacted_prop_entity_id = 12; // offset: 36
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repeated uint32 take_reward_level_list = 15; // offset: 16
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}
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message TakeOfferingRewardScRsp {
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ItemList reward = 1; // offset: 32
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uint32 retcode = 4; // offset: 40
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OfferingInfo offering_info = 12; // offset: 24
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}
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