init(server/game): rewrite the server in c++
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@@ -0,0 +1,40 @@
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syntax = "proto3";
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import "Common.proto";
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message CancelMatchCsReq {
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}
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message CancelMatchScRsp {
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uint32 retcode = 4; // offset: 24
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}
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enum CmdMatchType {
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CmdMatchType_NLCDGIPGFDJ = 0;
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CmdMatchType_CancelMatchScRsp = 7331;
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CmdMatchType_StartMatchScRsp = 7306;
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CmdMatchType_StartMatchCsReq = 7334;
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CmdMatchType_GetCrossInfoCsReq = 7332;
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CmdMatchType_CancelMatchCsReq = 7320;
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CmdMatchType_GetCrossInfoScRsp = 7316;
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}
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message GetCrossInfoCsReq {
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}
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message GetCrossInfoScRsp {
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FightGameMode GJNMHILINHC = 1; // offset: 28
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uint64 room_id = 5; // offset: 32
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uint64 FGNFDGAKKAP = 6; // offset: 40
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uint32 retcode = 9; // offset: 24
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}
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message StartMatchCsReq {
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LobbyGameExtInfo JIDKDPPPDPF = 4; // offset: 24
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FightGameMode GJNMHILINHC = 6; // offset: 32
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}
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message StartMatchScRsp {
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uint32 retcode = 10; // offset: 24
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}
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