init(server/game): rewrite the server in c++

This commit is contained in:
capyb2222 committed 2026-09-10 20:47:29 -07:00
1 parent 63385b7e87
commit 04b14f5a22
273 files changed
+3450394

No files matched your search

+40
View File
@@ -0,0 +1,40 @@
syntax = "proto3";
import "Common.proto";
message CancelMatchCsReq {
}
message CancelMatchScRsp {
uint32 retcode = 4; // offset: 24
}
enum CmdMatchType {
CmdMatchType_NLCDGIPGFDJ = 0;
CmdMatchType_CancelMatchScRsp = 7331;
CmdMatchType_StartMatchScRsp = 7306;
CmdMatchType_StartMatchCsReq = 7334;
CmdMatchType_GetCrossInfoCsReq = 7332;
CmdMatchType_CancelMatchCsReq = 7320;
CmdMatchType_GetCrossInfoScRsp = 7316;
}
message GetCrossInfoCsReq {
}
message GetCrossInfoScRsp {
FightGameMode GJNMHILINHC = 1; // offset: 28
uint64 room_id = 5; // offset: 32
uint64 FGNFDGAKKAP = 6; // offset: 40
uint32 retcode = 9; // offset: 24
}
message StartMatchCsReq {
LobbyGameExtInfo JIDKDPPPDPF = 4; // offset: 24
FightGameMode GJNMHILINHC = 6; // offset: 32
}
message StartMatchScRsp {
uint32 retcode = 10; // offset: 24
}