init(server/game): rewrite the server in c++
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@@ -0,0 +1,50 @@
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syntax = "proto3";
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enum CmdMarkChestType {
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CmdMarkChestType_NLCDGIPGFDJ = 0;
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CmdMarkChestType_GetMarkChestCsReq = 8190;
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CmdMarkChestType_UpdateMarkChestCsReq = 8197;
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CmdMarkChestType_MarkChestChangedScNotify = 8184;
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CmdMarkChestType_UpdateMarkChestScRsp = 8188;
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CmdMarkChestType_GetMarkChestScRsp = 8196;
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}
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message GetMarkChestCsReq {
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}
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message GetMarkChestScRsp {
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uint32 retcode = 7; // offset: 32
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repeated MarkChestFuncInfo mark_chest_func_info = 9; // offset: 24
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}
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message MarkChestChangedScNotify {
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repeated MarkChestFuncInfo mark_chest_func_info = 7; // offset: 16
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}
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message MarkChestFuncInfo {
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int64 mark_time = 1; // offset: 32
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uint32 func_id = 2; // offset: 40
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repeated MarkChestInfo mark_chest_info_list = 5; // offset: 16
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}
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message MarkChestInfo {
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uint32 floor_id = 1; // offset: 32
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uint32 config_id = 7; // offset: 28
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uint32 plane_id = 8; // offset: 40
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uint32 group_id = 10; // offset: 24
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uint32 HFJELBGDGHP = 15; // offset: 36
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}
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message UpdateMarkChestCsReq {
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uint32 trigger_param_id = 9; // offset: 36
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repeated MarkChestInfo mark_chest_info_list = 11; // offset: 16
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uint32 func_id = 13; // offset: 32
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}
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message UpdateMarkChestScRsp {
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uint32 func_id = 6; // offset: 32
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repeated MarkChestFuncInfo mark_chest_func_info = 11; // offset: 16
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uint32 retcode = 14; // offset: 36
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uint32 trigger_param_id = 15; // offset: 40
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}
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