init(server/game): rewrite the server in c++
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63385b7e87
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@@ -0,0 +1,133 @@
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syntax = "proto3";
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import "Common.proto";
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message AIKICHNEPKE {
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uint32 level = 9; // offset: 24
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}
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enum CmdFateRinType {
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CmdFateRinType_NLCDGIPGFDJ = 0;
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CmdFateRinType_KILPONLFLHM = 9895;
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CmdFateRinType_FateRinStartHouguMapFightScRsp = 9879;
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CmdFateRinType_FateRinStartChallengeFightCsReq = 9883;
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CmdFateRinType_IMPOAADNAPH = 9864;
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CmdFateRinType_DEMPDDGLJFF = 9880;
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CmdFateRinType_FateRinGetDataCsReq = 9894;
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CmdFateRinType_FateRinStartChallengeFightScRsp = 9898;
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CmdFateRinType_FateRinGetDataScRsp = 9866;
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CmdFateRinType_PFKFKEPDIIH = 9867;
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CmdFateRinType_OCELCPOJKKC = 9873;
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CmdFateRinType_FateRinStartHouguMapFightCsReq = 9876;
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CmdFateRinType_GJFCCDNCACD = 9886;
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CmdFateRinType_StartFateRinStoryFightCsReq = 9868;
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CmdFateRinType_FateRinStartStoryFightScRsp = 9862;
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CmdFateRinType_HDDKKEHFOPD = 9893;
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CmdFateRinType_OHFKBKOJHFP = 9871;
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CmdFateRinType_BCCBFBOENAP = 9875;
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CmdFateRinType_IAJLPFICPMO = 9865;
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CmdFateRinType_AIJJAFEJOLM = 9892;
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}
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message DNNNCIPMPKH {
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uint32 NFAOAGIFKEG = 10; // offset: 40
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ItemList reward = 11; // offset: 32
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repeated uint32 EDCIGEJLFFH = 14; // offset: 24
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}
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message EILMEGELLLJ {
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repeated uint32 PDABDEJBPEL = 9; // offset: 24
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}
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message FNHBHPDJACF {
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uint32 NFAOAGIFKEG = 11; // offset: 24
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uint32 retcode = 15; // offset: 28
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}
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message FateRinGetDataCsReq {
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}
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message FateRinGetDataScRsp {
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repeated KDANACKPJIP HBDMBLAPEMH = 3; // offset: 48
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repeated uint32 PDABDEJBPEL = 5; // offset: 24
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uint32 NFAOAGIFKEG = 6; // offset: 60
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repeated GCJCLFOLBPP LDEJLFKJBCL = 7; // offset: 16
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repeated uint32 HINFJMIMBIN = 8; // offset: 40
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uint32 level = 10; // offset: 56
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uint32 ILLHHMHBJCG = 12; // offset: 64
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uint32 retcode = 13; // offset: 68
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}
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message FateRinStartChallengeFightCsReq {
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uint32 LCICMEPLFGE = 2; // offset: 32
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repeated uint32 EPJCGCAMFDP = 12; // offset: 24
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}
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message FateRinStartChallengeFightScRsp {
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uint32 retcode = 3; // offset: 32
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SceneBattleInfo battle_info = 4; // offset: 24
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}
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message FateRinStartHouguMapFightCsReq {
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bool JBIFGIHHMNO = 4; // offset: 28
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uint32 CCOOCEEAKFI = 14; // offset: 24
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}
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message FateRinStartHouguMapFightScRsp {
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uint32 retcode = 6; // offset: 32
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SceneBattleInfo battle_info = 13; // offset: 24
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}
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message FateRinStartStoryFightScRsp {
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uint32 retcode = 3; // offset: 32
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SceneBattleInfo battle_info = 5; // offset: 16
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}
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message GCJCLFOLBPP {
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uint32 NKDDBPGDAEE = 7; // offset: 48
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repeated uint32 OPBNNKHNAEL = 9; // offset: 16
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repeated uint32 CKGPHNNDACN = 10; // offset: 40
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repeated uint32 HPOOCCHJNEN = 14; // offset: 32
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}
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message GHCLLIAGDEP {
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uint32 NKDDBPGDAEE = 14; // offset: 24
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}
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message GOELKOBOCDI {
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repeated GCJCLFOLBPP LDEJLFKJBCL = 3; // offset: 16
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}
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message KDANACKPJIP {
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uint32 CCOOCEEAKFI = 7; // offset: 24
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uint32 JBGENFIKGGF = 14; // offset: 32
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uint32 JHMNIGAGOCK = 15; // offset: 28
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}
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message KDMOONKPLPI {
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uint32 retcode = 3; // offset: 28
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uint32 ILLHHMHBJCG = 13; // offset: 24
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}
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message KNLJDBNOPKD {
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GCJCLFOLBPP PNJMDOFOEEE = 7; // offset: 16
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}
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message OCOEKDNDEGJ {
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uint32 PPMJKDBNHCA = 14; // offset: 24
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}
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message PMEHLELAFJI {
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repeated GCJCLFOLBPP LDEJLFKJBCL = 1; // offset: 24
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uint32 retcode = 12; // offset: 32
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}
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message PPGFKFIAAHL {
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KDANACKPJIP NMFGECJBPLJ = 3; // offset: 24
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BattleEndStatus end_status = 4; // offset: 32
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}
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message StartFateRinStoryFightCsReq {
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uint32 CCOOCEEAKFI = 7; // offset: 24
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}
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