init(server/game): rewrite the server in c++
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63385b7e87
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@@ -0,0 +1,48 @@
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syntax = "proto3";
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message BOMPFHOMMBH {
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uint32 num = 1; // offset: 32
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uint32 target = 11; // offset: 28
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uint32 item_id = 14; // offset: 24
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}
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enum CmdActivityRewardStatType {
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CmdActivityRewardStatType_HBPEDDCOJDB = 0;
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CmdActivityRewardStatType_GetActivityRewardCountDataScRsp = 9117;
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CmdActivityRewardStatType_GetActivityHotDataCsReq = 9112;
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CmdActivityRewardStatType_GetAllActivityRewardCountDataScRsp = 9119;
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CmdActivityRewardStatType_GetActivityHotDataScRsp = 9113;
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CmdActivityRewardStatType_GetAllActivityRewardCountDataCsReq = 9120;
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CmdActivityRewardStatType_GetActivityRewardCountDataCsReq = 9114;
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}
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message EFGIHHJGCFA {
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uint32 panel_id = 1; // offset: 32
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repeated BOMPFHOMMBH PGMDGPEKDGB = 15; // offset: 24
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}
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message GetActivityHotDataCsReq {
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}
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message GetActivityHotDataScRsp {
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repeated EFGIHHJGCFA content_package_list = 6; // offset: 24
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uint32 retcode = 9; // offset: 32
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}
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message GetActivityRewardCountDataCsReq {
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repeated uint32 DDMEHPDHPLM = 13; // offset: 16
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}
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message GetActivityRewardCountDataScRsp {
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repeated EFGIHHJGCFA content_package_list = 7; // offset: 24
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uint32 retcode = 15; // offset: 32
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}
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message GetAllActivityRewardCountDataCsReq {
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}
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message GetAllActivityRewardCountDataScRsp {
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repeated EFGIHHJGCFA content_package_list = 2; // offset: 16
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uint32 retcode = 7; // offset: 32
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}
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