init(server/game): rewrite the server in c++

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capyb2222 committed 2026-09-10 20:47:29 -07:00
1 parent 63385b7e87
commit 04b14f5a22
273 files changed
+3450394

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syntax = "proto3";
import "Common.proto";
message ActiveActivityData {
uint32 CDMIKICANEP = 3; // offset: 40
uint32 id = 5; // offset: 48
uint32 DBIFEEDMAOF = 6; // offset: 44
uint32 panel_id = 7; // offset: 36
repeated uint32 taken_star_rewards = 11; // offset: 24
uint32 FODLNKPNION = 14; // offset: 32
}
message ActiveActivityDataChangeScNotify {
ActiveActivityData ANFFLNDCGLG = 5; // offset: 16
}
enum CmdActiveType {
CmdActiveType_NLCDGIPGFDJ = 0;
CmdActiveType_GetActiveActivityDataScRsp = 9566;
CmdActiveType_TakeActiveActivityRewardScRsp = 9558;
CmdActiveType_TakeActiveActivityRewardCsReq = 9567;
CmdActiveType_ActiveActivityDataChangeScNotify = 9554;
CmdActiveType_GetActiveActivityDataCsReq = 9560;
}
message GetActiveActivityDataCsReq {
}
message GetActiveActivityDataScRsp {
repeated ActiveActivityData HCLGPDFBDNP = 9; // offset: 16
uint32 retcode = 15; // offset: 32
}
message TakeActiveActivityRewardCsReq {
uint32 id = 10; // offset: 24
}
message TakeActiveActivityRewardScRsp {
uint32 retcode = 3; // offset: 40
ItemList reward = 9; // offset: 16
ActiveActivityData ANFFLNDCGLG = 11; // offset: 24
}