init(server/game): rewrite the server in c++
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63385b7e87
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@@ -0,0 +1,44 @@
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syntax = "proto3";
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import "Common.proto";
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message ActiveActivityData {
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uint32 CDMIKICANEP = 3; // offset: 40
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uint32 id = 5; // offset: 48
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uint32 DBIFEEDMAOF = 6; // offset: 44
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uint32 panel_id = 7; // offset: 36
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repeated uint32 taken_star_rewards = 11; // offset: 24
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uint32 FODLNKPNION = 14; // offset: 32
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}
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message ActiveActivityDataChangeScNotify {
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ActiveActivityData ANFFLNDCGLG = 5; // offset: 16
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}
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enum CmdActiveType {
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CmdActiveType_NLCDGIPGFDJ = 0;
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CmdActiveType_GetActiveActivityDataScRsp = 9566;
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CmdActiveType_TakeActiveActivityRewardScRsp = 9558;
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CmdActiveType_TakeActiveActivityRewardCsReq = 9567;
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CmdActiveType_ActiveActivityDataChangeScNotify = 9554;
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CmdActiveType_GetActiveActivityDataCsReq = 9560;
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}
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message GetActiveActivityDataCsReq {
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}
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message GetActiveActivityDataScRsp {
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repeated ActiveActivityData HCLGPDFBDNP = 9; // offset: 16
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uint32 retcode = 15; // offset: 32
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}
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message TakeActiveActivityRewardCsReq {
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uint32 id = 10; // offset: 24
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}
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message TakeActiveActivityRewardScRsp {
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uint32 retcode = 3; // offset: 40
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ItemList reward = 9; // offset: 16
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ActiveActivityData ANFFLNDCGLG = 11; // offset: 24
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}
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