init(server/game): rewrite the server in c++

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capyb2222 committed 2026-09-10 20:47:29 -07:00
1 parent 63385b7e87
commit 04b14f5a22
273 files changed
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param(
[string]$Config = "Release",
[switch]$Clean,
[switch]$Test
)
$ErrorActionPreference = "Stop"
$root = $PSScriptRoot
$build = Join-Path $root "build"
if ($Clean -and (Test-Path $build)) { Remove-Item -Recurse -Force $build }
# cmake needs cl.exe on PATH, so pull in the MSVC environment once.
if (-not (Get-Command cl.exe -ErrorAction SilentlyContinue)) {
$vswhere = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
if (-not (Test-Path $vswhere)) { throw "vswhere.exe not found - install Visual Studio with the C++ workload" }
$vsPath = & $vswhere -latest -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath
if (-not $vsPath) { throw "no Visual Studio install with the C++ toolset" }
$vcvars = Join-Path $vsPath "VC\Auxiliary\Build\vcvars64.bat"
if (-not (Test-Path $vcvars)) { throw "vcvars64.bat not found under $vsPath" }
cmd /c "`"$vcvars`" && set" | ForEach-Object {
if ($_ -match '^([^=]+)=(.*)$') { Set-Item -Path "env:$($matches[1])" -Value $matches[2] }
}
if (-not (Get-Command cl.exe -ErrorAction SilentlyContinue)) { throw "vcvars64 did not put cl.exe on PATH" }
}
New-Item -ItemType Directory -Force -Path $build | Out-Null
cmake -S "$root" -B "$build" -G Ninja "-DCMAKE_BUILD_TYPE=$Config"
if ($LASTEXITCODE -ne 0) { throw "cmake configure failed" }
cmake --build $build --parallel
if ($LASTEXITCODE -ne 0) { throw "build failed" }
if ($Test) {
& (Join-Path $build "bin\capysr_tests.exe")
if ($LASTEXITCODE -ne 0) { throw "tests failed" }
}
Write-Host "built $build\bin\capysr.exe" -ForegroundColor Green